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current working projects log

I created DJ Hot Pot software instrument (with Amelia Marzec and Rebecca Hui) for Bok Joy release party at the Explorers Club (NYC) Feb 1. It was performed live with a controller made from Makey Makey and fish balls, lotus root, bamboo, bok choy, mushroom. Software written in p5.js. github

I performed experimental music on modular synth at Thermostat in Brooklyn, Feb 2.

Floor from Messlife is exhibited in Reverse Tar Pit at ONX Studio in New York, and as part of Reverse Tar Pit: Sludge Rooma at Brooklyn Neigborhood arts and online in New Art City as part of The Wrong Biennale.

I am co-editing an issue of Hyperrhiz: New Media Cultures, online culture of electronic literature, new media criticism and net art.

In February I began a new season of the Artists and Hackers podcast with assistance from the NYU Engelberg Center. These episodes concentrate on copyright, creative commons, public domain, licenses, codes of conduct, local contexts, fair use and more.

I completed a NaNoGenMo entry The Library of Sir Herbert Quain in November. A list of books, pamphlets, zines and assorted publications consisting of rants, screeds, denouncements, manifestos, disagreements, rejoinders and more.

Computational poetry work Going the Distance presented in Taper online literary journal, issue #11 Parallels.

In December I participated in the online, decentralized DecemberAdventure where folks work on coding projects every day. I kept a log.

Then

Fall 2023

My four ‘drek’ emoji proposals were included in DIRTY SIGNS for the Emoji Think Tank, and documentation will be included for proposing a ‘dirt’ emoji to the Unicode Foundation.

Exocolony, an experimental grotesque narrative sci-fi experienced via filling out Google Forms is now online, published by ORAL.pub.

I’m a professor of New Media and Computer Science at Purchase College. Summer 2023 I developed an open educational resources curriculum for a Programming Games course based on open source and creative commons materials. I’m currently teaching “Social Software” and “Programming for Visual Artists.”

I’m working on developing support for artist-run groups to do archiving and digital preservation work along with oral history. See ongoing project notes. Currently working with Flux Factory.

I am co-editing an upcoming issue of Hyperrhiz: New Media Cultures, online culture of electronic literature, new media criticism and net art.

I founded and host the Artists and Hackers podcast, which I work on with Max Ludlow. Current collaborations are with the New Media Caucus and the Engelberg Center on Innovation Law and Policy.

August 2023

232henley and Untitled are part of the exhibition Feralpy at Flux Factory on Governor’s Island in New York.

Summer 2023

Writing open source curriculum for Programming Games with Lua at Purchase College.

Residency with Flux Factory on Governor’s Island. As well, I’m presenting 232henley as part of the exhibition Feralpy.

Ongoing work on Archiving Artist-Run Spaces and Artists and Hackers podcast. Presenting at conferences HASTAC, ISEA, Center for Concrete and Abstract Machines, and in additional public talks.

Performance at Wonderville.

Spring 2023

Published Gas gallery archive, with Caleb Stone, with help from Andrew LeClair, a commission by Gas’s Director Ceci Moss. See more info on the ongoing Archiving Artist-Run Spaces project.

Leading a workshop on archiving artist-run spaces at ISEA 2023 in Paris.

Leading a workshop on archiving artist-run spaces, as well as presenting an exhibit of archives, at HASTAC 2023 at Pratt in NYC.

Guest lecture at SAIC Art and Technology Studies program.

Performing Experimental Music at Mama Tried, Brooklyn.

Winter 2023

Received a NEA grant in collaboration with New Media Caucus to support a season of podcast programming, live event, online exhibit and related programming.

Distances, created in collaboration with artist Amelia Marzec for Public Domain Day 2023 at the Internet Archive.

I lead a workshop at the Digital Literature for Social Good Unconference, hosted by Bournemouth University (UK) in partnership with the Electronic Literature Organization and the British Library January 17 and 18.

Fall 2022

Working on Archiving Artist Spaces (Little Berlin, GAS and Flux archives in progress). And Artists and Hackers podcast season 2. Also took time to recover from a surgery.

August 2022

I returned as resident with Flux Factory at ARoS Museum in Aarhus, Denmark, leading Web World and Cooperative Computing community site on August 4 at ARoS and Freewrite: Web Jam Session at Mixr on August 13. Both events were co-led with Anders Visti, co-presented with the organization Code&Share[], Aarhus.

I performed live coding music and a generative audiovisual software simulation work for i would die 2 u at the ARoS Museum auditorium, along with composer and instrument designer Daniel Fishkin on Daxophone with live electronics.

At ARoS I created the Radio Free Aarhus audiozine.

July 2022

I spoke at Narrascope conference. My talk is Fantasy Filing Systems: Interactive Narratives of the OS and my slides are online.

June 2022

Sleeping Through The Pandemic was presented at Console-ing Passions conference curated by Anastasia Salter for University of Central Florida in Orlando.

May 2022

DroneJam participant. I created the generative sound-strument Drone Collector during the jam and shared in presentation for the A. MAZE./Berlin 11th International Games and Playful Media Festival online.

Organize and perform and present sound installations for Aleatoric Audio for an Infinite Island on Governor’s Island.

Pomelo: A Yoko Ono ‘Grapefruit’ generator, was created for NaNoGenMo 2019. It was selected for inclusion in the Electronic Literature Collection, Volume 4, showcasing exemplary works of eliterature from 2016-2021, launching in May 2022.

April 2022

Begin Flux Factory residency on Governor’s Island.

March 2022

Rest

Guest critic at The New School

Quiltfolk in ‘Videogames where you can walk around and talk to people’ at Wonderville

February 2022

Research artist-run spaces and archives (Los Angeles Contemporary Archive, Elevator Mondays interviews) in Los Angeles.

😵 Bad Concussion!

Spring 2022

Residency at Plexus Projects in Brooklyn.

Updates to Bookmobile software.

Sabbatical begins. Working on archiving DIY artist spaces and communities, particularly their web presence and output on proprietary platforms such as photo distribution on social media, oral histories, photogrammetry.

Working on Bigrot photo manipulation print software emulating classic photocopying effects.

Fall 2021

I’m a fellow at NYU’s Engelberg Center on Innovation Law and Policy. As part of this fellowship I will expand new episodes on the digital commons on the Artists and Hackers podcast.

I was an artist-in-resident with Flux Factory on Governor’s Island in New York. I presented work during open studios, performed generative music at a drawing program, and work and performing performed in Amphoras Amorpha.

Created a tutorial From Processing to Love for folks with a background in Processing or p5.js that want to learn game design with Love2d.

Created Awesome PuzzleScript.

Taught Social Software and Programming For Visual Artists.

August 2021

Co-organized workshop Open Source Tools for Artists in collaboration with Code & Share [] Aarhus and CANTINA collective. Part of the Flux Factory residency at ARoS Public in Denmark. Produced a digital zine resulting from the workshop.

Created some small software for the Ctrl-C Club tilde group.

July 2021

Built bookmobile to download articles from the web, run them through readability (removes ads, sidebars, etc), then save as cleaned minimal html, markdown and epub files. The goal is to make it easy to create a personal archive of articles and other things from the web, and outside the confines of the commercial services of products like Pocket. I have a 10 year old ebook reader (Nook Simple Touch) and this quickly converts articles and books for easy reading on my e-reader.

Built gemstats for Ctrl-C Club tilde and it’s already in use! It gives very basic statistics for readers of one’s personal gemlog as well as our tilde community as a whole. As of today we’ve had over 150k readers.

Built vwscratchpad, a minimal scratchpad tool to launch from within Vim / Neovim editor when you need a quick scratchpad. Also runs in browser so I use it as a phone/tablet sketching tool.

Built minilog, a tiny CLI journaling program intended for shorter notes on what I’m doing, to look back in future years. It’s a very simple fish shell script.

June 2021

A Throw of the Text is in the current edition of Taper, the online literary magazine for small computational pieces, published by Bad Quarto. “Each of the poems in Taper #6 is licensed as free software for you to use, study, modify, and share however you like.”

Brion Gysin let the mice in; Taper #6 lets the dice out. This issue offers 26 computational poems engaging with chance and the number six, many of which pay tribute to Un coup de dés.

I am also continuing work on new Artists and Hackers episodes and the Space project collabo, both detailed below.

May 2021

Working on a digital archive, oral history and zine-making software collaboratively with Space 1026 in Philadelphia. A project while at NEW INC, with support from Knight Arts Foundation.

April 2021

Self-Doubting System - new work commissioned for the online exhibit Generative Unfoldings by the MIT Center for Art, Science and Technology

facsimiles is an album of generated music created on modular synth and code (monome teletype), inspired by a 1970s Triadex Muse machine and the first chat bot I ever interacted with (Alfie) on a public MUSH on the internet in the mid 90s. additional info

Slimey is a theme I contributed for the Amfora Gemini client

March 2021

Gobi is a minimal desert adventure game in the lineage of early strategy games like The Oregon Trail. It is based on my memories of a shareware game I used to play on my Mac System 7 in the mid-90s, a game that came on a CD-Rom with 100 other games. *additional info/code

Dungeon of the Day / Embarassed Cake Watering Hole (working title) is an (incomplete) entry to the 7drl / seven day roguelike challenge 2021 and still in progress: devlog

February 2021

List of Games I’d Like to Play and/or Make

for List Jam

Geminut

Created Geminut, a Gemini protocol to HTML and Markdown converter for translating a gemlog to a blog, website, documentation, etc

I created an implementation of the turtle-drawing LOGO programming language called PLOGO that I made in p5.js. It includes a retro mode and onscreen console log of the input file.

Art Homepage Fair

IPDW, working with Arebyte AOS has organized an online art homepage fair. I built collapsed texts, an interactive experimental artwork and log that I am updating throughout the month.

January 2021

Obscure Instructions MOTD

In the spring I created a web-based Obscure Instructions program, an homage to Oblique Strategies by Brian Eno / Peter Schmidt. Obscure Instructions MOTD is a command line “Message of the Day” node program to display one randomly as a “welcome” message.

LeeSD Dream Emulator

Started coding generative sketches of my dreams. An homage to LSD Dream Emulator, which I’m waiting to actually try playing until after I code my own. I’ve started with a few generative dream sketches: 1 2

December 2020

Generative Unfoldings

I created a generative self-playing project called Self-Doubting Systems for MIT Center for Art, Science and Technology. It will be featured in an online exhibition and printed book.

November 2020

I contributed two (very) short tabletop roleplaying games to the Micro Fiction Games Jam

Etc

ExquisiteCorp: generative music systems

I’ve created an esoteric modular synth setup for generative music creation, including a Teletype terminal that I code modular Turing Machines in. So far it’s resulted in a number of albums on Bandcamp but I hope to get up a site with more on the system, instructions, code. I wrote a post on my Nosebook about it.

Teaching

I’m a professor of New Media and Computer Science at Purchase College.

Babycastles is a 10+ year NYC based collective fostering and amplifying diverse voices in videogame culture. We’ve held 25+ workshops so far since the start of the pandemic. Topics: livecoding, game design, goal-setting, writing grants, protester safety, and more. Video archive