I have two new articles up on OpenSource.com, a publication focused on open source and Linux tutorials, stories, and resources. The article Run the Linux command line on your iPad explains how to properly access a Linux command line to run your own software on the famously locked-down proprietary iOS ecosystem. My most recent article Browse the web using Gemini on your Apple device explains how to use AV-98 to browse Project Gemini. Gemini is a brand new internet protocol alternative to the World Wide Web. There is already a burgeoning and exciting community of folks creating personal websites and sharing news and blogs. It works in contrast to the closed, slow and big-box ecosystem of the major browsers and platforms online. AV-98 is one of many text-based browsers for the command line that will work on any device or computer with a command line and Python.
I'm helping to launch Babycastles new ＿＿＿-In-Residence, a residency dedicated to the creation of new works. Selected residents will be given a platform to work on and present their work, access to the Babycastles community and network, support, honoraria, and opportunities to teach and present their work in a public (online!) setting. Our fall call for applicants deadline is September 25, and the residency runs October to January.
October 3 - 4, 2020
September 8 - 13, 2020
September 5, 2020
I am giving a talk on DIY and Virtual Artist-Run Spaces for the Game Engines Beyond Games symposium originally organized in conjunction with Abertay University in Scotland to be held at Parsons School of Design. The event will now be held online.
Game engines have been increasingly utilized in a variety of applications, from AI training, VR architectural simulations, to creating artworks. However, most of these uses only consider the game engine as a tool, rather than a medium. Despite the availability of different game engines, we must also consider what sort of thinking a particular engine puts forth. The military provenance of the term ‘engine’ may point towards contentious issues. Engines presuppose infrastructure: the road for the internal combustion engine, the railway for the steam engine. These engines have often entailed colonialism and imperialism, enclosed commons and uncontained emissions. Are there similar considerations at work with game engines, for example in the exploitation of vernacular creativity or the environmental costs of streaming technology? How can artistic work illuminate these concerns? What does it mean for artistic practitioners and theorists to work with, build, and modify game engines today? What can creative works tell us about the nature of contemporary game engines?
September 2020 - August 2021
I'll be a member of New Inc, part of their Cultural Futures track!
July 16 - July 23, 2020
232henley is being shown in the online exhibit Online Is the New IRL, part of Vector Festival 2020 at InterAccess Online/Toronto.
July 15 - July 18, 2020
I am holding a Virtual Engagement online art project Savage Words for Electronic Literature Conference 2020: (un)continuity, Online/University of Central Florida.
May 9, 2020
I'll be speaking on online art-making tools as part of Processing Community Hangout, a 5 hour online event!
April 8 - June 30, 2020
I am a Technology Resident at Pioneer Works.
February 8, 2020
I am a co-founder and co-organizer of Processing Community Day NYC, a day dedicated to Art, Code and Activism. This event is supported by the Department of Education, Computer Science 4 All, and held at The New School.
February 1 - March 18, 2020
ALSOTUBES exhibition at Unrequited Leisure gallery, Nashville, TN.