In May I curated Aleatoric Audio for an Infinite Island as part of my residency with Flux Factory on Governor's Island in New York.
In July I am a speaker at Narrascope 2022, a conference on narrative games. My talk is Fantasy Filing Systems: Interactive Narratives of the Operating System.
In August I return as resident with Flux Factory at ARoS Museum in Aarhus, Denmark, leading Web World and Cooperative Computing at ARoS Public on August 4, and Freewrite: Web Jam Session at Mixr on August 13. Both events are co-led with Anders Visti, co-presented with the organization Code&Share, Aarhus (Final web-zine). I also participate in the performance i would die 2 at the ARoS Museum auditorium, presenting an in-progress work I'm thinking I'll phone a friend and an improvised livecoding performance duet along with composer and instrument designer Daniel Fishkin on Daxophone with live electronics.
I'm currently on Junior Faculty Leave from Purchase College to work on a research project and toolkit on Archiving Artist-Run Spaces.
I continue to be a fellow at the NYU Engelberg Center working on the Artists and Hackers podcast. I am a resident artist with the Flux Factory collective on Governor's Island from April to November 2022.
In February I suffered a serious concussion and took time off to rest and recover for several months.
I presented Screensavers Adoption Agency, a collaboration with artist Mark Ramos, as part of the Internet Yama-ichi art fair/market at NOWHERE in Tribeca.
I presented a generative interactive environment called Quiltfolk as part of Games You Can Walk Around and Talk To People at Wonderville in Brooklyn.
I created Drone Collector a generative 'drone-strument' sound game for Drone Jam, and presented it online at A Maze./Berlin 11th International Festival of Games and Playful Media.
December 2021 - January 2022
I'm in residence at Plexus Projects in Brooklyn, working on the podcast end of season 1 as well as generative minimal 8bit artware (in Puzzlescript). I'm excited to show the works I've made and do a write-up about the projects, programming engine, pixel art constraints and my hacks. I'm creating small game-like works that live in the web-browser, using a minimal 8bit videogame aesthetic to create ambient narratives accompanied by generative chip-style music in the interface of a videogame engine.
I am a fellow at NYU Engelberg Center through spring 2022.
I am currently an artist-in-resident with Flux Factory at ARoS Art Museum, part of ARoS Public, in Denmark. I am leading the workshop program Open Source Tools for Artists with Code & Share  Aarhus and Cantina art collective.
I will be in residency with Flux Factory on Governor's Island August 20 - October 30
I am currently at work on an experimental archival project with Space 1026 a 23-year old artist collective in Philadelphia, Pennsylvania. In this process I have been conducting oral histories, building a digital photo archive, creating zine-making software for the collective and creating a website capsule. A project site will be launched summer 2021. The project has been incubated through NEW INC, with funding support by the Knight Foundation.
Thanks to financial support by the City of New York Department of Cultural Affairs I am completing the first year of multi-year support for the Babycastles Academy I designed and lead. These are workshops I organize on behalf of Babycastles in New York City, on topics related to artist-focused game development, world-building and the intersection of art and technology. We have held 25 public workshops online in the past year, and 30 since the beginning of the pandemic. All lesson plans and video recordings are available online.
I am presenting the work A Throw Of the Text in the current issue of Taper Magazine #6: A Throw of the Dice. Taper is an online literary journal for computational poetry and literary art published twice yearly by Bad Quarto. The issue is edited by a collective. Editing and production is done in coordination with The Trope Tank at MIT. The source code for the works are published under an open source license and intended to be viewed as well. The issue offers computational poems engaging with chance and the number six, many of which pay tribute to Mallarme's A Throw of the Dice Will Never Abolish Chance.
I am a guest critic at Parsons in the School of Art, Media and Technology.
April 1, 2021
I received a commission from the MIT Center for Art, Science and Technology, presenting a new artwork for the exhibit Generative Unfoldings, an exhibition of generative art, running live in the browser and consisting entirely of free/libre/open-source software. An Unfolding Intelligence symposium will be held in March and the exhibition will open on April 1.
I was interviewed with my fellow Babycastles co-organizers for the article How Artists Used the Discord App to Build Community During COVID-19 by Hyperallergic.
February 1 - 28, 2021
February 10-13, 2021
Reimagining the Third Space: New Metaphors for Online Creative Communities will be presented as part of the New Media Caucus Media Lounge events. This discussion is organized in collaboration with Alice Yuan Zhang, with LaJuné McMillian, Lauren Gardner, Kristin McWharter. The discussion is held during the College Art Association Annual Conference 2021.
December 3, 2020
I am speaking at the 31st Annual Workshop, a conference of The Psychology of Programming Interest Group (PPIG) in the panel Digressions on Expression. The full conference runs November 30 - December 4. The conference is free to attend.
I am presenting Messlife in the online exhibition Accumulations.online, a project of -empyre- soft-skinned space, curated by Daniel Lichtman. The online exhibit prominently features a generative swirling miasmi of images churning through Messlife. A video shows a moment in time of the environment, with accompanying soundtrack.
I have two new articles up on OpenSource.com, a publication focused on open source and Linux tutorials, stories, and resources. The article Run the Linux command line on your iPad explains how to properly access a Linux command line to run your own software on the famously locked-down proprietary iOS ecosystem. My most recent article Browse the web using Gemini on your Apple device explains how to use AV-98 to browse Project Gemini. Gemini is a brand new internet protocol alternative to the World Wide Web. There is already a burgeoning and exciting community of folks creating personal websites and sharing news and blogs. It works in contrast to the closed, slow and big-box ecosystem of the major browsers and platforms online. AV-98 is one of many text-based browsers for the command line that will work on any device or computer with a command line and Python.
I'm helping to launch Babycastles new ＿＿＿-In-Residence, a residency dedicated to the creation of new works. Selected residents will be given a platform to work on and present their work, access to the Babycastles community and network, support, honoraria, and opportunities to teach and present their work in a public (online!) setting. Our fall call for applicants deadline is September 25, and the residency runs October to January.
October 3 - 4, 2020
September 8 - 13, 2020
September 5, 2020
I am giving a talk on DIY and Virtual Artist-Run Spaces for the Game Engines Beyond Games symposium originally organized in conjunction with Abertay University in Scotland to be held at Parsons School of Design. The event will now be held online. Update: video.
Game engines have been increasingly utilized in a variety of applications, from AI training, VR architectural simulations, to creating artworks. However, most of these uses only consider the game engine as a tool, rather than a medium. Despite the availability of different game engines, we must also consider what sort of thinking a particular engine puts forth. The military provenance of the term ‘engine’ may point towards contentious issues. Engines presuppose infrastructure: the road for the internal combustion engine, the railway for the steam engine. These engines have often entailed colonialism and imperialism, enclosed commons and uncontained emissions. Are there similar considerations at work with game engines, for example in the exploitation of vernacular creativity or the environmental costs of streaming technology? How can artistic work illuminate these concerns? What does it mean for artistic practitioners and theorists to work with, build, and modify game engines today? What can creative works tell us about the nature of contemporary game engines?
September 2020 - August 2021
I'll be a member of New Inc, part of their Cultural Futures track!
July 16 - July 23, 2020
232henley is being shown in the online exhibit Online Is the New IRL, part of Vector Festival 2020 at InterAccess Online/Toronto.
July 15 - July 18, 2020
I am holding a Virtual Engagement online art project Savage Words for Electronic Literature Conference 2020: (un)continuity, Online/University of Central Florida.
May 9, 2020
I'll be speaking on online art-making tools as part of Processing Community Hangout, a 5 hour online event!
April 8 - June 30, 2020
I am a Technology Resident at Pioneer Works.
February 8, 2020
I am a co-founder and co-organizer of Processing Community Day NYC, a day dedicated to Art, Code and Activism. This event is supported by the Department of Education, Computer Science 4 All, and held at The New School.
February 1 - March 18, 2020
ALSOTUBES exhibition at Unrequited Leisure gallery, Nashville, TN.