D____ The Syllabi (Diversify, Digress, Decenter, Devalue Hierarchy….)

Expanding our references for classes in New Media Art and Technology

Hi! Have suggestions? Feel free to fork the source and send a pull request, post an issue, tweet at me, or email via me (details on my website). This resource should not be considered definitive nor authoritative but instead a starting point and limited in-progress document! Thanks

UPDATE! Please note: There has been criticism of academia and non-BIPOC for sloppy attempts to ‘decolonize’ a syllabus or a program without any real structural changes. I want to acknowledge this criticism and note some alternative suggested terms.

Race and Technology

This section contains resources from Daniel Shiffman

Working on a reading list for curriculum related to how technology perpetuates racism.


Post-Colonial Computing

Postcolonial Computing: A Tactical Survey, by Kavita Philip, Lilly Irani and Paul Dourish

Gender HCI, Feminist HCI, Post-Colonial Computing, Anti-Oppressive Design, and Design Justice

Postcolonial Computing: A Lens on Design and Development - PDF, by Lilly Irani, Janet Vertesi, Paul Dourish, Kavita Philip and Rebecca E. Grinter

Gender Studies and Intersectionality

Gender-Inclusive HCI Research and Design

Are you sure your software is gender-neutral? Feminist Data, Feminist Futures - video by Catherine D’ignazio at Eyeo2019

The Intersectional Internet: Race, Sex, Class, and Culture Online, edited by Safiya Umoja Noble and Brendesha M. Tynes

Safe Spaces and Safe Places: Unpacking Technology-Mediated Experiences of Safety and Harm with Transgender People - PDF, by Morgan Scheuerman, Stacy Branham, Foad Hamidi

The Urgency of Intersectionality - video, by Kimberlé Crenshaw

Intersectionalities 101: A Reading List, by Blackfeminisms

What is Design Justice? - video by Sasha Costanza-Clark at Eyeo2019

Male/Female/Othered: Implementing Gender-Inclusiveness in User Data Collection

Queer Studies

Imagining Radical Queer Futures: video, by Morgen Bromell at AlterConf San Francisco 2016

Lists of books on wider issues of racial justice and tech

The main list focuses on readings related to the internet, computation, and algorithms. Here are some other resources for related readings outside of that scope.

To be continued…

Decolonizing Games Syllabi


Woke Gaming: Digital Challenges to Oppression and Social Justice, Edited by Kishonna L. Gray and David J. Leonard

Queer Game Studies, edited by Bonnie Ruberg and Adrienne Shaw

Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture, by Adrienne Shaw

The Queer Games Avant Garde: How LGBTQ Game Makers Are Reimagining the Medium of Video Games, by Bonnie Ruberg

Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form, by Anna Anthropy

From Barbie to Mortal Combat: Gender and Computer Games, edited by Justine Cassell and Henry Jenkins

The State of Play: Creators and Critics on Videogame Culture, edited by Daniel Goldberg and Linus Larsson


Postcolonial Perspectives in Game Studies


Decolonising the Games Curriculum: Interventions in an Introductory Game Design Course


Mattie Bryce’s blog


Computing and Culture

قلب programming language by Ramsey Nasser

Mukurtu CMS - An innovative set of Traditional Knowledge Labels that work with traditional copyright and Creative Commons licenses to better serve Indigenous needs


Where Did Our Utopia About the Net Go? - video by Shireen Mitchell for INBOUND Bold Talks

Artist references

*This is not a Comprehensive list, only inspiration for further research for academics seeking to increase representation in New Media Curricula. The list is based on a spreadsheet, the Mini Atlas of Black New Media Arts & Scholarship. That list is specifically focused on Black, defined as African-American or of African descent. which is initially based on a list by Anandkumar, A., Moline, A., Guiton, P. S. (2020) , Atlas of Black Scholarship for Inclusive and Racially Diverse STEM Curricula – Volume I. QUBES Educational Resources. doi:10.25334/CEM2-HH58. I’ve added to their list but I’d consider this section to still be quite limited at this time. This section is the most in flux, should not be considered a definitive list of the most important artists, and should be reorganized! Many of these artists fit among many categories.


Data Science/Data Viz

Critical Surveillance Studies

AI / Robotics

3d animation


Video / Performance Art

Net Art / Web-based project

Installation / Speculative Design

Kinetic Sculpture

Anti-Racism Resources

These resources are collected from a number of lists and sources online. They are run the gamut from articles and websites to books and syllabi. Pull requests welcome, or start an issue to leave suggestion.

Resources in this section collected from UCLA Conditional Arts



Reading Lists






Readers and Syllabi