From my punkarcade tumblr I manage with Sarah Brin, I recently wrote about Twine (which lets you make text adventures like Choose Your Own Adventure books) and how easy and compelling they are, and the rise of a huge community of new DIY gamemakers.
What the hell is Twine? You may have seen me mention it in past posts. Twine is easy-to-use software that lets you make choose-your-own-adventure style stories quickly, easily, and able to be uploaded anywhere online. There’s a huge community of users, all kinds of experimental games, and you can sit down and write your first game in a few minutes without any previous experience.
Twine’s become recently popular as it’s been championed (and has a how-to guide) by Anna Anthropy, author of Rise of the videogame zinesters that’s a manifesto and mini-manual for DIY videogame creation. Anna loves that all kinds of people, including and especially those brand new to games and many who have not been part of the videogame industry, are now able to create games from their own perspective. There’s a gallery of Twine games here, created in Twine! Great article on Vice’s Motherboard about Twine here. One of the things I find interesting is that this turns videogames back into the early lineage of Zork and other super-early videogames. And reminds us that games are about making choices, and giving your players choices to make. It’s pretty amazing that in an era of intense graphics capabilities that something as compelling as a great story can be so transformational.
We’ll try to profile some great games here. Send us ones you’ve made in twine, or your favorites.-LT