Expanding our references for classes in New Media Art and Technology
Hi! Have suggestions? Feel free to fork the source and send a pull request, post an issue, tweet at me, or email via me (details on my website). This resource should not be considered definitive nor authoritative but instead a starting point and limited in-progress document! Thanks
This section contains resources from Daniel Shiffman
Working on a reading list for curriculum related to how technology perpetuates racism.
Postcolonial Computing: A Tactical Survey, by Kavita Philip, Lilly Irani and Paul Dourish
Gender HCI, Feminist HCI, Post-Colonial Computing, Anti-Oppressive Design, and Design Justice
Postcolonial Computing: A Lens on Design and Development - PDF, by Lilly Irani, Janet Vertesi, Paul Dourish, Kavita Philip and Rebecca E. Grinter
Gender-Inclusive HCI Research and Design
Are you sure your software is gender-neutral? Feminist Data, Feminist Futures - video by Catherine D’ignazio at Eyeo2019
The Intersectional Internet: Race, Sex, Class, and Culture Online, edited by Safiya Umoja Noble and Brendesha M. Tynes
Safe Spaces and Safe Places: Unpacking Technology-Mediated Experiences of Safety and Harm with Transgender People - PDF, by Morgan Scheuerman, Stacy Branham, Foad Hamidi
The Urgency of Intersectionality - video, by Kimberlé Crenshaw
Intersectionalities 101: A Reading List, by Blackfeminisms
What is Design Justice? - video by Sasha Costanza-Clark at Eyeo2019
Male/Female/Othered: Implementing Gender-Inclusiveness in User Data Collection
Imagining Radical Queer Futures: video, by Morgen Bromell at AlterConf San Francisco 2016
The main list focuses on readings related to the internet, computation, and algorithms. Here are some other resources for related readings outside of that scope.
To be continued…
Woke Gaming: Digital Challenges to Oppression and Social Justice, Edited by Kishonna L. Gray and David J. Leonard
Queer Game Studies, edited by Bonnie Ruberg and Adrienne Shaw
Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture, by Adrienne Shaw
The Queer Games Avant Garde: How LGBTQ Game Makers Are Reimagining the Medium of Video Games, by Bonnie Ruberg
Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form, by Anna Anthropy
From Barbie to Mortal Combat: Gender and Computer Games, edited by Justine Cassell and Henry Jenkins
The State of Play: Creators and Critics on Videogame Culture, edited by Daniel Goldberg and Linus Larsson
Postcolonial Perspectives in Game Studies
Decolonising the Games Curriculum: Interventions in an Introductory Game Design Course
قلب programming language by Ramsey Nasser
Mukurtu CMS - An innovative set of Traditional Knowledge Labels that work with traditional copyright and Creative Commons licenses to better serve Indigenous needs
Where Did Our Utopia About the Net Go? - video by Shireen Mitchell for INBOUND Bold Talks
*This is not a Comprehensive list, only inspiration for further research for academics seeking to increase representation in New Media Curricula. The list is based on a spreadsheet, the Mini Atlas of Black New Media Arts & Scholarship. That list is specifically focused on Black, defined as African-American or of African descent. which is initially based on a list by Anandkumar, A., Moline, A., Guiton, P. S. (2020) , Atlas of Black Scholarship for Inclusive and Racially Diverse STEM Curricula – Volume I. QUBES Educational Resources. doi:10.25334/CEM2-HH58. I’ve added to their list but I’d consider this section to still be quite limited at this time. This section is the most in flux, should not be considered a definitive list of the most important artists, and should be reorganized! Many of these artists fit among many categories.
Resources in this section collected from UCLA Conditional Arts
“How Studying Privilege Systems Can Strengthen Compassion” | Peggy McIntosh at TEDxTimberlaneSchools (18:26) |
13th | by Ava DuVernay (1:40:02) |