
Doom Modding Workshop
2021
Eben Kling and Aude JominiEditor's note: I helped organize the Babycastles Academy workshops and this one was a particular favorite, by two artists that go above and beyond, using game engines and various open source tools to make artwork truly their own.
A workshop in DOOM Modding for Babycastles Academy.
GNU Free Documentation License 1.2
created in conjunction with a Babycastles Academy workshop held online April 11, 2021 during the pandemic. RIP Babycastles.
https://www.babycastles.com/babycastles-academy/doom-modding
www.feedfeednhv.com @feedfeednhv
4.11.2021 Doom-Modding Workshop
Led by Eben Kling & Aude Jomini (FEED)
audejomini@gmail.com Instagram: @audehelene
kling.eben@gmail.com @ebenkling
https://www.ebenkling.com/ @feedfeednhv
TWITCH link: https://www.twitch.tv/audehelene
When DOOM was created and released in 1993 its creators were strong proponents of copyleft and free remix culture. A year later the first shareware level editing and game modding software was released. The beauty of Doom is its continued accessibility, the speed of the game and its thriving community of sharing knowledge online. It is still fast and fun, with instant multi-player potential, and we still love to play. With recent improvements through ZDoom, higher resolution images allow improved possibilities for creative storytelling. We want to encourage other artists to make worlds in it too.
GNU Free Documentation License 1.2