Interactive Generative and Procedural Environments and Games
Today’s goal
- work on procedural generation
- Squirrel eat Squirrel review
- practice algorave
- optional if there is time: Generate a 3d landscape / world
Announcements
- Algorave on May 6 at 5pm!
- final projects due May 13
- presentations on May 13, 3 - 5:30pm
- your final devlog posts will be due May 13 as well
- conference next week on Open Source Software Toolkit for Arts
- register here (free but they ask you to signup for each day you want to watch separately :/)
- watch at least 2 talks!
- Monday especially features a few speakers that work in procedural generation
Artworks with Procedural Generation
Loren Schmidt
ArtAtomic
Data Meditations - an abstract koi pond, to memorialize loved ones
SmashArona - an increasingly-difficult ‘game’ to defeat covid
Paloma Dawkins and Kyler Kelly
AAA Collective
Ian MacLarty
Digital Zines
Algorave
Final project and final zine
Details on final project in week 11 notes
- You will have a 2 page spread (2 X 8 1/2 by 11) spread in a digitial PDF
- this can be screenshots, text or a combo
- this will be due May 12 at midnight
Homework
- Practice algoraving!
- Send me your performance name and who you will perform with on May 6, and if you will do music, visuals or both (recommended to do one, not both!)
- “attend” at least two 30-minute talks at the OSSTA conference (there are events monday, tuesday, wednesday and thursday evening at 5, 5:30, 6 and 6:30pm)
- Work on your procedurally-generated piece